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Depending on the application, various input and output modules can be integrated, such as gesture and speach recognition systems wich characterize the general trend away from the classical human machine interface. Several guides can work together locally or use global communication networks such as broadband ISDN. "Responsive Environment", consisting of tracking systems, cameras projectors and microphones, replaces the traditional computer workstation. Thus the computer is increasingly adaptated to human needs.
Our special contribution is the development of imagination systems, where people
can actively be involved in the process of an arising work. This led us to a close
cooperation between artists and scientists in creating works to simulate virtual
realities, their sensory perception and manipulation.
In our view, the computer has
to act as an intelligent server in the background, providing necessary information
across multi-sensory interaction channels. The visitors reaction, emotion, thoughts - his senses should dominate an interactive work - not the machine.
With the House of Illusion a walk-through navigation system is presented where the
viewer is a walker. In the spirit of Marcel Duchamp's statement "My feet are my
studio", the viewer navigates through Birlinghoven Castle, headquarter of the GMD,
which serves as the basis for the three-dimensional model which represents the
virtual castle as a building of information and illusion.
A wall sized projection screen and stereo glasses involve the audience into this
virtual environment. Voice control activates deeper levels of information on the
exhibits. One of the visitors guides the tour with the walking simulator placed in
front of the screen. The 'feeling of space' strongly corresponds to the movement of
the guide's body. Architectural space and its dimensions is experienced by the
perception of walking, hearing spatial sound and seeing stereoscopic images.
The Responsive Workbench a new device for Art and ScienceDesign is a process which
involves the calculation and checking of the supportive strength of thought
structures - a dynamic interaction between brain, eyes and hands. Spatial experience
is subsequently transfered into reality by the hand and the body. "The hand is the
exterior brain of man", as Immanuel Kant said. In virtual space we enter the
process of visual thinking, which does not only involve the eyes and the brain,
but also the entire body.
The Responsive Workbench concept has been developed as an alternative model to the
multimedia and virtual reality sytems of the past. With `Responsive Environments'
conventional dialogue concepts for man-machine communication are put into a
user-oriented shape, so that virtual objects and tools lie on a real workbench.
The objects appear as computer generated images projected onto this workbench.
The computer screen is reflected onto a horizontal, enlarged desk.
The user
interacts with the virtual scenario, and manipulates by means of motion, gesture
and voice. Through shutter glasses the whole scene can be viewed from any desired
angle. Seeing becomes a conscious experience of space like we know it from dance.