Making of "The wet bird" - Part 2

Atmosphere tuning

The first task was to create the general atmosphere, because it would tie the whole image together. One potential problem was that the image would be too dark. In the reference photo, the buildings were rather low, and there was a large expanse of visible sky. But because of that, the image wasn’t very impressive. I wanted tall, dark buildings AND enough light in the scene.

So I created my first test scene, that involved making randomly-sized dummy buildings, a first sidewalk texture and some fog. On the right is one of these first trial pictures:

Well, there was still a long way to go, but these first images were fundamental in trying a good number of combinations of lights and colours, until I came upon something acceptable. In fact, the atmospheric tuning was permanent until the very last moments. Particularly, because I did most of the modelling on a portable with a passive matrix screen, the colours appeared all greenish when shown on a more reliable CRT. So, instead of wild-guessing the right colours, I sampled them directly from the reference photo, and later altered them to suit POV. In fact, the same colour is used throughout the picture for the fog, the skies and most of the lights, but with different intensities and patterns.

Finally, the atmosphere was the result of the following:

On the right is the final image, stripped down of all its objects, with the buildings replaced by dummies. You’ll notice how the colour was changed from the original one.

The source code for this image is here (it can be rendered in regular POV 3.1g).

city_02.jpg (4914 octets)

 

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tran@inapg.inra.fr