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All objects were constructed from a mathematical model that
simulates networks of masses and springs. The internal
dynamics results from the contraction and expansion of
damped springs.
Interaction between objects results from
response forces being applied after collision detection.
The physical simulation is performed by applying Eulerian
integration to Newtonian dynamics.
The stiffness of the teapot was limited by the computation
required for a stiff system of differential equations.
Breakage is modelled by introducing a threshold value to the
springs that hold the teapot together.
The teapot was seeded
with random variations in the breakage threshold to create
the effect of random defects in the material.